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Pharos, Temple of Isis (1st) |
Items: 19 |
Kills: 5 |
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Immediately swim forward and Lara will enter a large water-filled
cavern. Quickly swim toward the air pocket above the submerged
structure. Turn left and pull out of the water at the mouth of the
small tunnel to avoid being eaten by the hammer head shark (1). Turn around and look down into the water. Lara can kill the hammer head shark from this tunnel with two explosive crossbow bolts, or a lot of pistol fire. She may need to occasionally jump into the water to lure it out1. When the shark is dead, jump into the water and swim down to the structure below. About halfway down the structure, there will be two small passages that flank an alcove. Enter the one on the right, or the northern passage, and surface. Pull up into the passageway and run forward. Turn right and run up the steps. At the top of the steps, place the Pharos pillar into its receptacle and turn around. Run forward down the steps and turn left. Drop into the water and swim forward, out of the passage. Turn right, swim past the wide alcove, and turn right again to enter the left, or southern, passage and surface. Pull up out of the water and run forward. Turn left and run up the steps. Place the Pharos knot into its receptacle and a doorway at the base of the structure will open. Turn around and run down the steps. Turn right, run forward, and drop into the water. Swim forward and then down to the base of the front of the structure. Enter the opening in the base of the structure, and swim up the submerged steps and surface. Wade forward until the water is shallow enough for Lara to stand. Run forward up the steps and draw the shotgun. As Lara approaches the upper level, between the two ram statues, a skeletal warrior (2) will awaken. Blast it in to the small pool that is just behind it, and then drop into the pool. Swim down into the underwater tunnel until Lara comes to a larger underwater chamber with three doors. The door ahead and to the left lead to empty underwater rooms, so Lara can ignore them. Turn right and swim up to the underwater door on the northern side of the underwater chamber. Open the door and swim inside. If Lara fins that she cannot open this door, then attempt to open the other two doors first. Turn left and swim up the water-filled tunnel until Lara can surface. Pull up out of the water and draw pistols. Run forward in to the chamber ahead and a golden vraeus (3) will appear from the stairs on the left. Keep moving to avoid its poisonous tail and fire on it. When it charges up to fire bolts at Lara, jump out of the way of the blasts. Once it's dead, crouch down and blow apart the four coffers that are in the corners of this room. From the coffer in the southeast corner, pick up a box of regular shotgun shells (1), a small Medi Pack (2), and a box of wideshot shotgun shells (3). From the coffer in the southwest corner, collect a box of wideshot shotgun shells (4), and a large Medi Pack (5). From the coffer in the northwest corner, take a box of regular shotgun shells (6). Finally, from the coffer in the northeast corner, pick up a box of regular shotgun shells (7) and a box of wideshot shotgun shells (8). Run up the steps on the south side of the chamber. At the landing, turn left, and run down the hallway. At the end of the hallway, turn right. Run down the next hallway until Lara enters a larger hall. The stone door at the end of the hallway will slam shut when Lara enters the hall. |
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Black Beetle #1
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Run down to the far end of the hall where the large statue of Isis. Turn right and run to the southwest corner of the hall and climb up onto the stone ledge. Use the crowbar and pry the Black Beetle (9) from the wall which will cause a stone ledge to rise elsewhere in the hallway. Immediately a swarm of beetles will pour out of the hole, so quickly, backflip off the ledge and reverse roll. | ||
Broken Beetle #1
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Take a side flip to the left and run across the hall to the northwest
corner of the hall. Climb up onto the stone ledge and pry the Broken
Beetle (10) off the wall. More beetles
will pour out of the ledge and a second ledge will rise in the
hallway. Quickly, backflip off the ledge, and reverse roll. Take a
side flip to the right and angle Lara to the right while running to
one of the ledges that she just raised. Take a running jump onto the ledge, and climb up to the alcove above. Take a standing jump and grab onto the ledge above. Pull up to the ledge where Lara is temporarily safe from the beetles. Run forward and press the panel on the wall ahead. Turn around and step forward. Drop off the ledge and run across the hallway. Take a running jump onto the stone ledge on the opposite side of the hallway. Climb up to the ledge above, and then take a standing jump and grab onto the upper ledge. Pull up into the alcove and step forward to push the next panel, which will open a trapdoor in the floor of the hallway, in front of the statue of Isis. Turn around and run forward to drop to the ground. Angle Lara to the east, run forward, and drop through the trapdoor. Grab onto the ladder, to slow Lara's fall, and drop down onto the ledge below. The beetles will continue to follow Lara into the room, so quickly hop backwards off the pillar. |
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Winding Key
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Reverse roll and run down the hallway. Turn right at the end of the
hallway and jump up to grab the bottom of the sloping ledge. Pull up
and backflip off of the sloped surface to land on a ledge opposite the
surface. Side step to the left, run forward and pick up the Winding
Key (11) from the pedestal. Step back away from the pedestal, and turn left. Push the panel on the wall to raise the stone door that leads out of the hallway. Turn around run forward to drop down to the ground. Run forward and climb up the ladder onto the stone column at the far end of the room. When Lara pulls up onto the top of the ladder, immediately take a standing jump and grab onto the ladder that is set in the wall of the hole above. If there are any more beetles in the hall above, they will drop down onto the pillar now. Climb up the ladder and pull up onto the level above. Backflip over the hole and turn around. Run forward, through the stone doorway, and down the hallway. Turn left, and follow the hallway until it comes to the stairs. Run to the end of the hallway, turn right, draw the shotgun and run down the left side of the stairs into the chamber with the pool. Another skeletal warrior (4) will awaken, so blast it into the pool. Run forward and turn left and run up the steps on the western side of the room. Turn left at the top of the steps and run down the hall. Turn right at the end of the hall and enter the chamber beyond. Turn left and run forward. Draw pistols and crouch down. Blow apart the coffer in the southeast corner of the room and pick up a pair of Uzi clips (12). Turn right and run up the steps. At the top of the steps, turn right and run forward. Blow apart the two coffers and pick up a box of wideshot shotgun shells (13) and a box of regular shotgun shells (14) from the coffer that was against the western wall and then collect a large Medi Pack (15) from the coffer that was against the northern wall. Reverse roll and run to the opposite side of the room. Turn right and enter the chamber with the small blue pyramid in the middle of the room. Another skeletal warrior (5) will awaken in the room, so either blow it apart with a grenade or explosive arrow, or return to the chamber with the stairs and the pool where Lara is safe from the skeleton and she can blow off its head with a crossbow bolt. When the skeleton is dealt with, enter the chamber and place a black beetle in one of the receptacles on the blue pyramid. The face will open and retract. Turn left and walk forward to the hole on the southern side of the room. Step forward and drop into the hole. Lara will slide down a ramp into the chamber below. Take a jump forward when Lara nears the end of the ramp. She will land in the oily pool below. Quickly wade forward to the end of the pool and turn right. Vault up out of the pool before it ignites. |
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Broken Beetle #2 &
Black Beetle #2
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Ignore the Broken Beetle (16) on the
right, since Lara cannot use it and it will only release a swarm of
beetles. Step forward and vault up to the ledge above. Take a
hairpin turn to the left and step forward. Turn right and use the
crowbar to pry the second Black Beetle (17) from the wall. The ramp that Lara slid
down will turn into ledges. Turn left and walk around the carved pillar. Walk along the edge of the slope and carefully take a standing jump into the opening that Lara formerly slid down through. Step forward and climb onto the ledge ahead. Vault up onto the next two ledges and climb back up to the room with the blue pyramid. Run forward and place the second black beetle into a receptacle on the pyramid and another side of the pyramid will retract. Turn left and run to the hole on the western side of the room. Drop into the hole and Lara will slide down the ramp. Take a jump forward as Lara nears the end of the ramp and she will splash into the oily pool. Quickly wade forward and vault up out of the oily pool before it ignites. |
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Black Beetle #3
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Step forward and pry the third Black Beetle (18) out of the wall and turn left. Vault up to
the higher ledge and walk forward, past the carved stone archway.
Turn left and walk along the slope that runs along the oily
pool. Carefully aim Lara at the opening she formerly slid down through. The slope has become ledges, so take a running jump toward the opening, but attempt to grab onto something in midair. This will adjust Lara's trajectory and she will land inside the opening rather than in the flaming oily pool below. |
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Broken Beetle #3
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Vault up the three ledges and climb back up to the level above. Run
forward and place the third black beetle in a receptacle on the blue
pyramid to retract another side of the pyramid. Lara can ignore the
final hole on the left, which is on the north side of this room,
because all Lara will find there is a Broken Beetle (19) and a swarm of beetles2. Side step to the left, around the pyramid, and run forward. Exit through the opening at the eastern side of the chamber. Run down the steps and angle Lara to the left. Run forward into the hallway and turn left. Run to the end of the hallway and turn right. Run down the steps to the chamber with the pool. Turn left and run up the steps on the northern side of the chamber. Turn left at the top of the steps and run down the hall to enter Cleopatra's Palaces. |
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Summary
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In order of appearance: | ||
Pickups
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1 Regular Shotgun Shells 1 Small Medi Pack 1 Wideshot Shotgun Shells 1 Wideshot Shotgun Shells 1 Large Medi Pack 1 Regular Shotgun Shells 1 Regular Shotgun Shells 1 Wideshot Shotgun Shells 1 Black Beetle 1 Broken Beetle 1 Winding Key 1 Uzi Clips 1 Wideshot Shotgun Shells 1 Regular Shotgun Shells 1 Large Medi Pack 1 Broken Beetle 1 Black Beetle 1 Black Beetle 1 Broken Beetle 19 Total |
Kills
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1 hammer-head shark 1 skeletal warrior 1 golden vraeus 1 skeletal warrior 1 skeletal warrior 5 Total |
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Footnotes:
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